txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.015 y -0.05 z 0.0 ry 0
moving_icon_end


//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "InteractWithCrackedLegoDefault"
Ability "Super_Strength"
Ability "Double_Jump"
Ability "Wall_Jump"
Ability "Dodge"
Ability "Twirl"
Ability "Regeneration"
Ability "SheHulk_LungeAnim"
Ability "HyperJumpSheHulk"
Ability "ImmuneToToxic"
Ability "ToxicResistant"
Ability "MegaPickUpMiniFig"
Ability "MiniFigClimbing"
Ability "Super_Strength"
Ability "Dash_Attack"
Ability "DestroyModeSheHulk"
Ability "SheHulkCrackedLegoGlow"
ability "Type_Strength" 
Ability "ShehulkTargeting"
Ability "AddMaskWhenUnderWater"
Ability "AudioReactionDataSheHulk"
Ability "AudioReactionDataSheHulkVOX"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.1 )

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_SheHulk"


